These locations are placed into the Production row. WCWBF introduces another new type of card – the Production/Feature location. Each of these Open Production locations can only be used a total of two times. The owner of that location then receives a worker from the supply.
On their turn, an opponent may place exactly one of their workers onto one of their opponents’ Open Production locations and take whatever goods that location produces. However, these locations are different in that they can also be used to produce goods for your opponents. These locations are constructed just like any other location, immediately provide their goods upon being built, and continue to supply those goods during each Production phase. WCWBF introduces a new type of location – the Open Production location. I personally use the lazy, throw it all into the same pile and go with it variant, but it is worth mentioning that these new expansions make pre-constructed deck building a viable thing now. However, with the addition of these new cards, the players now have the option to either toss everything together and just go with it OR they can put together custom made pre-constructed decks. In the Imperial Settlers base game, there were only two decks that you ever had to think about – your Faction deck and the Common deck. So, let’s talk about those… Pre-Constructed Decks What WCWBF really brings to the table are new ideas and concepts that add an extra layer of depth and strategy to the game overall. Quality-wise, these cards are exactly the same as the cards that were introduced in the base game and this is to be expected. Aside from the quad-folded rules sheet, these are the only new physical items introduced to the game. This expansion adds 55 new cards to the game: 10 cards for each of the four base factions, 13 Common cards, and 2 cards for the solitaire variant (which I am not going to discuss here as I don’t ever play solo games). WCWBF is packaged inside of a small tuck box.
In Imperial Settlers Review – Part Four I discuss the Aztecs faction and what they add to the game. In Imperial Settlers Review – Part Three I discuss the Atlanteans faction and what they add to the game. Make sure you read Imperial Settlers Review – The Base Game – Part 01 to get my take on the base game. Since I’ve previously discussed how the game is played, I am just going to discuss what the expansions bring to the game and how they change it. In this one, I’m going to turn my focus on the game’s two smaller expansions – Why Can’t We Be Friends (WCWBF) and 3 Is a Magic Number (3IAMN). In part one of my Imperial Settlers review, I talked a lot about the base game. I’ll tell you how they work, how they change the game, and what I think about them. In this multi-article series, I am going to discuss Imperial Settlers and all of its expansions. The game is played over a total of five rounds and the person who has accumulated the most points at the end of the game, wins. Each player selects one of four factions (Romans, Egyptians, Barbarians, or Japanese) and uses that faction’s Faction deck in conjunction with a deck of Common cards to produce resources, acquire more cards, build locations, and to score points.
Imperial Settlers, designed by Ignacy Trzewiczek, is a card game of civilization and engine building.